I like the definitions of the

#1528
Avatar photoBellator
Keymaster

    I like the definitions of the classes and the rules are generally pretty simple.  

    A couple of things:

    1. I think we still want to limit the RPM of the motor. For example: Say you’re building a narrow chassis car that takes a FF-050 motor. There are FF-050 motors available that range from 10k to 39k RPM.  To keep speeds closer to a scale representation and field more even on available power we probably want to limit that to 14k.
    2. Just to be clear: we will run RTR and Scratch built together.  Not as separate classes. 

    BTW: That timeline document is pretty interesting.