1/32 Scale Slot Car Standards

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    • #407
      Austin Slot Car Club LogoRace Control
      Keymaster

        Calling All Drivers,

        I found a set of 1/32 scale car standards as authored by the Classic Slot Car Racing Association of the UK.

        I would suggest we use these standards as guidelines for establishing our new racing classes.

        Any thoughts or feedback?

        Thanks,

        Jim J.

      • #1527
        Avatar photoAutorama
        Keymaster

          Interesting to see that they allow any type of motor for all classes.

          I think we could use some of the Sport Cars class 3 standards on our Mille Miglia class:

          • Motor orientation: Inline only.
          • Front wheels and tyres: Minimum diameter 19mm, minimum width 5mm.
          • Rear wheels and tyres: Minimum diameter 21mm, maximum width 7.5mm.
          Minimum ground clearance 2mm.
          • Maximum overall width: 57mm.

          Sports Cars class 5 standards could be used on the Classic GT series:

          • Motor orientation: free.
          • Front wheels and tyres: Minimum diameter 16mm, minimum width 6mm.
          • Rear wheels and tyres: Minimum diameter 19mm, maximum width 12mm.
          Minimum ground clearance 1.5mm.
          • Maximum overall width: 64mm.

          Now, they are classifying GT cars as: “A closed, hard top car with 2 or 2+2 seats and bodywork covering the wheels. Cars in this class would normally be based on road going, hard top, 2 or 2+2 seat production cars.”. Are we only allowing closed cars for our Classic GT Series? 

        • #1528
          Avatar photoBellator
          Keymaster

            I like the definitions of the classes and the rules are generally pretty simple.  

            A couple of things:

            1. I think we still want to limit the RPM of the motor. For example: Say you’re building a narrow chassis car that takes a FF-050 motor. There are FF-050 motors available that range from 10k to 39k RPM.  To keep speeds closer to a scale representation and field more even on available power we probably want to limit that to 14k.
            2. Just to be clear: we will run RTR and Scratch built together.  Not as separate classes. 

            BTW: That timeline document is pretty interesting.

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